Factional Warfare and Wormholes

Factional Warfare and Wormholes

A decade playing the same game affords you the opportunity to try out just about everything it has to offer.  Noob running missions, check.  Grunt in a corp, check.  Corp director, check.  Corp CEO, check.  Alliance grunt, check.  Alliance FC, check.  Alliance Head FC, check.  Alliance Executor, check.  Industrial pilot, check.  Capital pilot, check.  Super cap pilot, check.  Pirate, check.  Anti-pirate, check.  Mercenary, check.  FW grunt, check.  FW FC, check.

Looking back at the last decade, there’s a lot I’m proud of.  Freeing Geminate from the clutches of F-E and V.O.I.D.  Ridding the Lower Force (at the time) of its pirate infestation.  Making mercenaries a legitimate threat and alliance-level terror weapon.  Controlling, through the combined efforts of alliance members, eight separate regions.

There’s also much to be ashamed of.  The theft of a (minor) corporate asset back in 2006.  Intentionally causing/provoking three separate alliance-level wars because I was just too damned proud to back down.  Systematically crushing the will of CAIRDEAS & FANG pilots until corp after corp left to escape combat with our fleets.

When I came back from my three year break, I promised myself things would be different.  Now happily married with an amazing one year old daughter, I don’t have time to be “the guy” anymore.  I needed to try something new.  Something I’d never done, both to keep the game fresh and to keep me from backsliding into the same habit of trying to run everything.  That really left me with just two options: Wormholes or Factional Warfare.

I’ll be honest, Wormholes intimidated me.  I have no problem admitting that.  If raw probing ability could be represented on the character sheet, mine would flash steadily at negative three.  So I hopped into Factional Warfare back in May.

In the beginning, the feature set enamored me.  A free, always on war with thousands of pilots?  LP rewards for killing enemies?  Heck yes.  This seemed like a dream come true.  I could not hit the “Join” button fast enough.  My excitement rubbed off on other former corpmates who I’d flown with in years past, and they too resubbed to EVE to join the fight against the “evil” Gal Mil.

How quickly the sheen of excitement faded, leaving a tarnished reality behind.  The truth of FW is simple: it’s a flawed system.  The focus on frigs and destroyers.  The near-AFK plexing of systems as a way to gain rank and LP.  The complete joke that is flipping systems (read: it’s pointless).  No way to remove troublemakers (individuals or corps) from the militia.  Too many easy ways for pilots who repeatedly engage in militia-on-militia combat to recoup standings.

Some people embrace FW, despite its flaws.  That’s fine.  More power to them.  EVE is a game that is meant to be enjoyed.  If you find enjoyment in an activity, do it.  If you don’t, don’t do it.  It’s really that simple.  Which brings us back to Wormholes.

Over a month ago, I began talking with Subsparx (CEO of CSSYN) about a Special Interest Group (SIG) within Crimson Serpent Syndicate for those interested in something a little different.  The idea at the time stated that a small group of pilots, no more than 1/4 of our active numbers, be rotated through a WH home for 2-7 days at a time.  A “retreat from the front lines” if you will.  During this time in a W-Space system, they’d grind the sites and anoms, pad their wallets with mad iskies, and generally enjoy a short period of R&R.  At the end of their rotation, they’d head back to the front re-energized, and better able to afford sustained ship losses.

To quote Tolkien, “This tale grew in the telling.”  Or more specifically, this idea grew the more we thought about it.  FW had grown less and less fun for the leadership.  WH’s presented something exciting, dangerous, and mysterious.  We led several corp ops on deep-space roams into the unknown.  Some for money making, to get a taste on what we could bring in semi-regularly.  Some for combat, killing Vargurs, Basilisks, and more.

We liked what we saw.

Here we have combat that isn’t focused on frigates or destroyers, but instead favors the bling.  Tengu.  Proteus.  Curse.  Widow.  Others.  Ships that are more survivable, larger, more capable.  Combat takes longer, and features strategy in addition to tactics.  We can lock the system down with mobile large warp disruptors, interdictors, or heavy dictors.  We can roam into new territory every single day, where we aren’t known or recognized.

As of Saturday, August 17th, we setup shop in our new home: Blackfall.   It was the first tiny step to us becoming a WH-focused corporation.  With statics back to K-Space, we’ll still be making use of the “normal” New Eden systems quite a bit.  Black Ops bridges from the entrance to Blackfall into unsuspecting lowsec/nullsec should be quite entertaining.

On Monday, August 19th, we left Caldari Militia.  We took down some of the gate/station cams, and are repurposing those for in-Blackfall use.  Some of our corp members opted to stay in the Militia, and have since left for other groups.  We have no hard feelings toward those we leave behind.  As said previously, EVE is a game.  If you aren’t having fun, you’re doing it wrong.  We want you to be where you are having the most fun.

And for those interested in trying something new, something a little more exciting, dangerous, and mysterious than the same ol’ same ol’ K-Space, look us up.  Our public channel is still there (CSSYN Pub).  We’d love to chat with you about employment opportunities.


Fly dangerous.


  1. Nice article, it kind of sounds like my Eve life over the last 7 years except I was never really an FC or diplo.

    WH’s were the second or third best thing I ever did in Eve(syndicate being the other). My problem with wormholes was that generally the pvp was more about the scouting, planning, and logistics of attacking. The actual fight was usually determined by the former. Being part of the old man diaper changing brigade makes this kind of play style difficult, the same as sitting on a Titan for an hour.

    It was still a lot of fun, but a lot different than FW where you log in, undock , and pvp regardless of whether there are 5 or 30 corp mates logged on. In that sense, FW was perfect for me. If a main FC wasn’t on, it doesn’t matter. If the crazy guy with 10 alts for probing wasn’t on, it doesn’t matter either. If you like the slow stalking fight, WHs are great. I also hate PVE content, so I only do it to restock ships if needed. When I was in a wormhole, fully stocked, with the conditions for pvp not being met the alternative was PVE. Most times I would just log off rather than PVE. For me, once I have 15 to 20B liquid isk plus a carrier/dread/T3/faction BS for all my combat accounts, there is no reason to farm more isk.

    I wish you better luck in the WH finding “fun” than I had.

    • Thanks Andre. We’ll see how it goes. We’re dipping our toes in now and experimenting. It’s fun coming up with non-shit ship (read: frigates and destroyers) fleet comps again, and having to fit them for sustained durability over time. I’m sure it’ll get boring eventually…there’s a reason most people try so many things in EVE over the years. But for now, the allure of the unknown and dangerous is strong.

  2. Why the hate on frigates and destroyers?

    • I don’t think he’s hating on them. I think he’s just tired of flying ships that just can’t last too long in a prolonged fight, which are destroyers and frigates.They’re amazing ships, to be sure, but they just can’t last too long.

  3. It sounds like your main complaints about FW (and Khan’s complaints for that matter) boil down to this: FW is not your own null sec alliance where you can tell everyone what to do and how to play. FW isn’t broken just because you don’t like it, or because militia members won’t toe the line that you draw. It’s a *militia*, which requires a lot more complicated and delicate handling to coordinate than an alliance or block of alliances where the leaders make plans and line members execute them out of a sense of shared purpose or fear of being ostracized. You and the other self-styled “leaders” of the Caldari militia failed to appreciate that, and that’s what has caused a lot of your frustration, and also a lot of the aggression towards you — these are not “troublemakers”, but rather militia members with legitimate positions that you have alienated yourself from. Instead of accepting that in-fighting and compromise was part of the deal, and moving forward as best you could, you couldn’t accept that it was different than null fleets and alliances and took your toys and went home. Don’t hate on FW because it is too complicated for you and you can’t control it.

    CalMil already feels like a lighter place without your sanctimonious attitude weighing it down. Some CSSYN members will be missed — we hope they’ll still come around.

    • You’re completely missing the distillation of my point, but that’s okay. Those I labeled “troublemakers” aren’t those who disagreed with me or mine. They were the people abusing the system that CCP has setup to repeatedly grief other militia members. I wasn’t expecting to tell anyone outside of our corp how to play. And aggression toward me? I haven’t seen a lick of it. Sanctimonious attitude? I haven’t said more than “Evening Militia!” in chat for weeks, if not a month.

      Too complicated? Hardly. Too pointless, and something that CSSYN leadership as a whole fell out-of-like with? That’s a bit more accurate.

    • ‘CalMilVet’, if that’s what you really are, people like you are the reason Caldari Militia will never be more than a bunch of whiney farmers. People who want to come in and organise the rabble, run fleets and actually have a ‘war’ as opposed to a ‘plexing region’ are always faced with derision and outright hostility from bitter has-beens such as yourself.
      If you don’t like what someone is doing, keep quiet. Perhaps you should also try something new rather than insulting those on YOUR OWN SIDE who like flying and killing together.

      • Technically we’re not on his side anymore, Ceph. We’ve almost a week gone from the militia. I appreciate the sentiment, though. BTW, CalMilVet is Mac Saraki. Look him up in-game. :)

        • Actually, I’m not Mac Saraki, although we share an internet gateway for part of the day. Yet another incorrect assumption about militia members — sad, but not surprising.

      • Your density is impressive. Despite my ID, I’m the farthest thing from a bitter vet. As a relatively new and very enthusiastic militia member, I — like many, many others in the militia — found the perhaps well-intentioned but unfortunately presumptive self-election of the militia “leadership” to be off-putting. The record speaks for itself in that these “leaders” were unable to hold even a block of the militia together for more than two or three weeks. This isn’t because FW is “broken” — it’s because they couldn’t figure out how to speak to and motivate enough of the militia to keep it going. I’m not sure why it is so hard to accept that it is just a lot different than a null sec alliance, and can’t be approached in anything like the same way. Their (and your) derisive stereotyping of “rabble” and farmers are at the heart of the problem — you talk down to huge segments of the militia, that are willing to listen before you start out by insulting them. If you don’t like what someone is saying, keep quiet. I’m not insulting, just observing. Geary has the strength of his convictions, but I hope he’ll think on this and remember it if he comes back to FW in the future — a slight change in tone and attitude and he really could be the type of leader the militia needs.

        • See, that’s pretty interesting. You claim to be a CalMilVet, but then you claim you’re new to FW. You claim that you’re new to FW, but you talk like you know how things have been for years and seemingly hold convictions that those things should stay that way and that you totally know what’s best for CalMil.

          So you’re being deceptive about multiple things, either way. Lies breed distrust, and it only looks like you’re trying to destabilize an already disrupted militia. Trying to tear down people who have attempted to organize a more united front. Whether or not you’re really a “CalMilVet”, you’re the kind of people who keep CalMil decentralized and struggling. Without you, we might have been able to actually maintain the push that happened months ago.

  4. Wormholes? Eh, all the more power to you. FW can burn out a lot of people, and it has before. Like you said, if you’re not having fun, you’re doing it wrong. Wormholes are a nice place to find that fun. Hell, me and some corpmates have talked about going into wormholes idly for a while now, but never really done anything about it. Anyway, good luck out there, I know from experience wormholers don’t fuck around. Kill ‘em good.

    • Let me know if you’re interested in taking the dive with your corpmates, Trensk. We’ve gotten established in Blackfall, and are having a good time of it.